Monday, February 10, 2014

Enjoy Yourself With Free Xbox Live Codes



Most Xbox gamers are hooked in getting a free Xbox Live code from the web. Certainly there are internet sites that provide cost-free codes to subscribers and all they have to do is comply with the instructions offered by the internet site. The prospective subscriber is required to visit the web page in the internet so a code could be generated and given to him. He cannot choose the type of codes that will certainly be provided him because they are randomly generated. They can be codes that could be valid for 3 months, six months or 12 months.



Since the websites are providing the codes for free, they do not guarantee that the free Xbox Live code they give away will work. These guys also claim no obligation for any damage that could be incurred by the subscribers when they use these codes. Nonetheless, certainly there are reports in the internet that the free codes given by these websites really work. Subscribers can constantly use them at their own risk but not many users are brave enough to try these codes on their consoles due to the fact that they are possibly unsafe for use in their equipment.

Others prefer to compile Xbox live points that could be redeemed to obtain content from the Xbox marketplace. There have been some pronouncements by some websites that Xbox live points will certainly no longer be utilized. By the last quarter of 2013, the value of the subscribers built up points shall be reverted into regular currencies. This is meant to make acquisitions more practical to the subscribers since they will have the ability to buy Xbox content from online stores using their local currencies. Some are saying that it will certainly be more costly to use local currency because the sales will be subject to sales tax.




In the meantime, the common Xbox user will continue to search for a free Xbox Livecode that he can utilize for his console. Subscribers are sure that certainly there will always be promotions that will certainly offer live codes for those who assist recommend the website in social media sites just like Facebook. If Microsoft reverts back to using local currencies instead of Xbox live points, websites that offer free codes utilizing code generators will probably cease to supply their services to Xbox users. Nevertheless, it is anticipated that with these latest developments, more discounts and special deals will be coursed through the major online stores that serve as distribution centers for items sold on-line.



Friday, January 31, 2014

iTunes New Features

iTunes 11  is a whole remodel to Apple's media hub, simplifying the software, adding more iCloud integration, and adding a new MiniPlayer. The model is instinctive and aesthetically satisfying, but because the first rollout of the latest version, you may still find a few issues.

What we all get today is a whole overhaul without Ping, without resorting to as much iOS device management (given that a lot of that is finished with iCloud), and without most of the interface factors that were doing little more than taking on space. iTunes 11 is unquestionably far more efficient creatively over past variations, however this early edition utilizes a lots of computer services. Ideally Apple follows up with an insect fix update to patch a few of the more-troubling problems.

Still, there is little question iTunes required a refresh, and Apple seems to be on the right track. This can be the first time iTunes has received a significant switch to the style scheme considering that its inception 12 years ago. As a result, it's going to most likely take some becoming accustomed to, but my initial response is positive.

If you open iTunes in the 100 % window, the left-side navigation that stored your different media libraries from previous variations is no longer the primary interface to check out all your content. Today, you may have only a drop-down menus on the left to choose the kind of media, and buttons over the top to drill down in each class. All you view in the main window is content from that exact category. So in case you pick Music from the drop-down menu, for instance, the buttons throughout the top allow you to sort by music, albums, music artists, styles, movies, playlists, and radio. Beneath you can see only content from your music selection. If you select some other media libraries, you will get control keys over the top suitable to that media kind. You may also return to the traditional sidebar view, if you want.

iTunes still utilizes a left-side navigation bar for many things, nevertheless. Change to Artists in the control keys at the very top, and you will get album covers with song lists over on the right, with artist names in a scrollable window for convenient navigation on the left. It is the same if you change to genres, with albums and song listings on the right and with styles you may choose in a scrollable window on the left. Only if you look at your whole library, playlists, or radio stations do you see the list-type user interface found in earlier variations of iTunes, however for these types of categories the list view will work better.

Probably the most remarkable additional features are if you review your music in Album view. If you click an album, it grows in position to exhibit the track list on a backdrop with the exact same theme as the album cover. From this level you are able to click to play music, add a track to "Up Next" in the MiniPlayer (more on this below), or have more content from he iTunes Store. Clicking on "In The Store" suits your presently chosen album with the exact same content in the iTunes Store to inform you top songs and albums from the artist, and suggested songs and artists which have the same style. It makes for a fantastic way to uncover songs or acquire more from the artists you now know.

Despite utilizing the software for only a short while, it is easy to observe how the interface tweaks make moving the numerous features of iTunes more intuitive. Despite the large, colorful album icons and music discovery features, at some time you may require back to work. To find the full-screen user interface taken care of, you are able to change to the iTunes MiniPlayer by clicking on a box (in the upper right on the Mac and in the upper left via a menu on Windows). The MiniPlayer has fundamental controls for play, pause, and skip forward and back, it also has choices for determining your iTunes collection with simply several buttons.




With a song playing you can observe a small icon of the album cover on the left side of the MiniPlayer and the name of the song with simple playback controls. You might have buttons for sending the music to a different device via AirPlay and a look for field for rapidly grabbing a fresh song without having to open the main user interface. However the best function is the capability to add songs to your playlist without ever opening the main user interface. This "Up Next" list, which I mentioned previously, enables you to add, remove, or move songs around to create an ideal playlist for what you're doing at this time. From the list you might also need the possibility to jump back into full-screen function to see all the albums by the present artist, all the songs in the current album, or see the artist in the iTunes Store.

Sunday, September 8, 2013

Want to Play Hunting Game Playing Cabala in PSN


I love this idea that hunters have superpowers. Like they’re freaking Spider-Man or something. Wait what—do I smell a deer nearby? BOOM. Now I have x-ray vision. Its Cabala’s Hunting Expeditions for the PlayStation 3.So there was once a time I played a game called Cabala’s African Safari and it was basically like the realistic cousin of Cabala’s Dangerous Hunts. Although in this case, “realistic “is relative to a game in which you can slaughter 37 animals a second. An impressive display of killing, to be sure. That was, like...I don’t know. Years ago, for the PlayStation 2.

 But it was actually decent hunting game, and I mention it because this game reminds me of it. Hunting Expeditions follows the same basic idea. It just does it better. So if you’re familiar with Dangerous Hunts, forget it. Hunting Expeditions is nothing like it. There are no on-rails shooting galleries...no demon bears. Instead, this is more like stealth game. In fact, it’s kind of like Metal Gear Solid, only with fewer cardboard boxes and shorter cut scenes.

You sneak through the wilderness, you hunt your pray...you shoot them from a safe distance with a weapon that kills them instantly. You man, you. The game features 15 different environments across North America and Africa, and for the most part, they provide a diverse hunting experience. Plenty of varied topography to consider and use to your advantage, nice settings...although, I mean, it’s always North American and Africa.

What if I want to go hunt in Australia? Somebody has to stop the god*man wallabies. They could have anything in those pouches. Fortunately for the world, the wildlife doesn’t stand a chance against you and your superpowers. You can use your hunter sense not only to see where the animals are located, but also the best places to take the shot. So it’s basically like you have this biological radar of death. They have antlers. Once you plan your attack, you have to carry it out with stealth and firepower. You can upgrade your weapons using points earned during the hunt, so the better you are...the more you can improve your guns and the more you can unlock.

Is it as fun as Dangerous Hunts? No, probably not. But if you’re looking for a game that’s little more down to Earth, this one delivers. I’m not sure how realistic it is, given the death radar. But if you want a slower paced game that rewards you for setting up good kill, Cabala’s Hunting Expeditions is like a solid double-lung shot. Whatever that means.

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Thursday, September 5, 2013

CALL OF DUTY: BLACK OPS 2 for Xbox 360

Call of Duty seems to be the biggest game series on the planet. With Black Ops 2 the series is actually evolving. This is the first time since Call of Duty4 that the series is trying new things. Most of them work quite well, for now lets take look at the campaign. Spanning two time periods and multiple locales, Black Ops 2's storyline is quite strong. Thesis honestly the first truly engaging storyline that the series has offered.

The characters are memorable, well written, and the voice acting is of the finest quality. The missions feature a variety of objectives and large scale set pieces. During some of the new strike force missions, the game also has multiple outcomes. The strike force missions is the largest change in the series, these are somewhat real time strategy and combat oriented levels. There are interesting and can be failed.

 They offer a unique style of game play. However felt that while these missions were fun, they ultimately slowed the pace of the game. The main missions feature some great story and game play elements, high tech firefights, and epic scenes of combat on horseback. The campaign has a ton of great moments and has the makings of one of the best shooter son the market. However it suffers from one large problem, the gunplay is very weak.

 Weapons have no real weight or recoil when fired. For some this may not be a huge detractor. But for me, it made the frequent firefights somewhat dull. Granted the game does make up for the surprisingly weak gunplay with fantastically staged set pieces that are far more interactive than previous games. Luckily the game manages to overcome the rough gunplay. Thanks to the fast paced shootouts. Let me say that the combat is in no way bad. But for a flagship first person shooter,

I feel that it should have been far more satisfying. This is the best looking game in the franchise, textures are clean, and the world is full of detail and polish. The series has never been known for outstanding visuals; however that changes with this release. Moving onto the hallmark of the Black Ops series is Zombies. Yes zombies mode is back, with more levels weapons and the sense of humor that we have come to expect from the series.



Few things were changed while everything was tweaked and refined. Rounding out the package is the trademark multiplayer, firstly if you have never liked Call of Duty online Black Ops 2 will not change your mind. It’s more of the same. However it has been dialed in. Combat feels better here than in the campaign. There are plenty of weapons, modes, and maps. For the most part it's what we have come to expect. But one nice change and the most noticeable, is that there are larger maps.

 The levels are frankly far better made than ever before. Leveling up is still fun and rewarding, threes plenty of game play modes, and tons of weapons and content. Black Ops 2 is a great game and this is coming from someone that has a love hate relationship with the series.

It's a well made game and has some very high production values. Improvements were made were they were needed most. The campaign has been overhauled and is a rousing experience. Multiplayer is still fun and has some wonderful maps to play on. It’s not hard to say that this is the best game in the series since 4. It falls just short of being an incredible game. All the parts are there, however I could not help but feel blah about the combat. Still the game controls well and even though the combat was weak Black Ops 2 is still one hell of a game. I could pick the gunplay apart. But the end of the day, this was a very enjoyable experience.



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Thursday, August 29, 2013

How Engaging Exactly is Elder Scrolls V: Skyrim for Xbox Is?

One might assume that deeply personal and captivating single-player experiences are dying out. It’s easy to think this way when we live in a world saturated with first-person Xbox games about shooting where campaigns continue to grow shorter and have superficial multiplayer tacked-on as a crutch in an attempt to elongate or cling to relevance. Well, The Elder Scrolls V: Skyrim is here to take a stand and let the gaming world know that amazing single-player experiences are still here and very-much alive. This stand begins surprisingly with a lot remaining the same since the gates of Oblivion were closed. Much like its predecessors, you can still look through every nook and cranny, you still have a gigantic world to explore, horses are still all-terrain vehicles and you still kill enemies and strip them down to their unmentionables.

But for how much that has remained, even more has changed; most notably with character creation and customization. As in Oblivion, there are still the traditional Elder Scrolls races of Argonian, Nord, Dark Elf, and so on. The difference being that during character creation is that you no longer choose from primary and secondary skill attributes or a birth sign. Now, that might sound like it’s missing all the character customization and RPG elements you care about; but it’s not.

Those elements are still in the Xbox game, they’ve just been changed a bit. Like birth signs for example, are placed around the open-world on stone obelisks; one can be activated at a time for specific beneficial effects, or some birth signs from previous Elder Scrolls can simply be found in the skill trees as a perk. Perks points are distributed to benefit specific disciplines; like improving weapon damage or lowering the cost to cast spells. Perks have also made previously broken or intangible gameplay styles either much more fun or impressively realized. Like the ability to take a breath to slowdown time and zoom-in with a bow or huge damage multiplayer for daggers; making the previously mundane weapon-type extremely lethal. To acquire perk points you have to level up.
As is accustomed in the Elder Scrolls franchise, level increases come with practicing and honing abilities through their usage, not with experience points. So, if you want to be a great blacksmith, then go hit the forges.

You want to have crazy lightning spells, and then get all Darth Hideous on some faces. Just as in real life you get better at stuff the more you do it. Now more than ever, with the use of the vastly improved dual-wielding system, you can hone multiple skills simultaneously. The system allows a weapon to be clenched in each fist or a healing spell in one hand while frost flies from the other. The play-styles and character customization are very malleable which really pronounces the attitude The Elder Scrolls series hasalways tried to express, which the idea of open-endedness is.



The ideals of being an open-ended experience don’t stop at character customization and combat, your gaming freedoms are also ingrained in the very way you go about taking your created character through the land of Skyrim to reveal the legend of the Dragon born. The legend, of which, is tied directly into that combat and adventuring. In Skyrim, you are the Dragon born; the mortal with the blood of dragons who is able to kill the great winged serpents and absorb their souls to perform powerful shouts. These shouts do more than just tie into the story however. As they’re obtained, shouts allow a range of new abilities like spanning gaps previously inaccessible or tearing dragons down from the sky. With the way shouts become part of the adventure in addition to gameplay; this is easily Bethesda’s best main storyline to date; making the narrative feel fully realized and less of an afterthought. Really, all the content in general is superior to previous entries; could seriously write a review for every major story arch in the Xbox game. Like, the Thieves’ Guild, the Dark Brotherhood, the Mage’s College, the many different Demi-God quests with the Daedric Princes, the school for the Bards or the Civil War brewing over religious suppression; Skyrim is simply a lively nation filled with substance and a countless amount of fruitful endeavors to become part of in a beautiful land to do it. Throughout Skyrim’s entirety, developer Bethesda has really found a harmony of design choices that all coalesce into a single, united identity of gameplay, art and execution.

From the way the main story is filled with metaphor of how powerful speech and language can be which is then tied into the gameplay through shouts as the dragon born shapes the nation of Skyrim with a powerful voice, to the beautifully foreign structures of a Gothic and Viking stylization that populate the landscapes, to the very way the music meshes with harmonious harp strings that are complimented by a primal Viking choir; every aspect of Skyrim brings all its ideas and intentions together to create an individual experience that becomes the player’s unique world. Simply put: The Elder Scrolls V: Skyrim is one of the greatest single-player role-playing games ever created. You shouldn’t miss it.